JavaScript
/* * Complex.js: * This file defines a Complex class to represent complex numbers. * Recall that a complex number is the sum of a real number and an * imaginary number and that the imaginary number i is the * square root of -1. */ /* * The first step in defining a class is defining the constructor * function of the class. This constructor should initialize any * instance properties of the object. These are the essential * "state variables" that make each instance of the class different. */ function Complex(real, imaginary) { this.x = real; // The real part of the number this.y = imaginary; // The imaginary part of the number } /* * The second step in defining a class is defining its instance * methods (and possibly other properties) in the prototype object * of the constructor. Any properties defined in this object will * be inherited by all instances of the class. Note that instance * methods operate implicitly on the this keyword. For many methods, * no other arguments are needed. */ // Return the magnitude of a complex number. This is defined // as its distance from the origin (0,0) of the complex plane. Complex.prototype.magnitude = function() { return Math.sqrt(this.x*this.x + this.y*this.y); }; // Return a complex number that is the negative of this one. Complex.prototype.negative = function() { return new Complex(-this.x, -this.y); }; // Add a complex number to this one and return the sum in a new object. Complex.prototype.add = function(that) { return new Complex(this.x + that.x, this.y + that.y); } // Multiply this complex number by another and return the product as a // new Complex object. Complex.prototype.multiply = function(that) { return new Complex(this.x * that.x - this.y * that.y, this.x * that.y + this.y * that.x); } // Convert a Complex object to a string in a useful way. // This is invoked when a Complex object is used as a string. Complex.prototype.toString = function() { return "{" + this.x + "," + this.y + "}"; }; // Test whether this Complex object has the same value as another. Complex.prototype.equals = function(that) { return this.x == that.x && this.y == that.y; } // Return the real portion of a complex number. This function // is invoked when a Complex object is treated as a primitive value. Complex.prototype.valueOf = function() { return this.x; } /* * The third step in defining a class is to define class methods, * constants, and any needed class properties as properties of the * constructor function itself (instead of as properties of the * prototype object of the constructor). Note that class methods * do not use the this keyword: they operate only on their arguments. */ // Add two complex numbers and return the result. // Contrast this with the instance method add() Complex.sum = function (a, b) { return new Complex(a.x + b.x, a.y + b.y); }; // Multiply two complex numbers and return the product. // Contrast with the instance method multiply() Complex.product = function(a, b) { return new Complex(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x); }; // Here are some useful predefined complex numbers. // They are defined as class properties, and their names are in uppercase // to indicate that they are intended to be constants (although it is not // possible to make JavaScript properties read-only). Complex.ZERO = new Complex(0,0); Complex.ONE = new Complex(1,0); Complex.I = new Complex(0,1);
60 of 65