Vidal's libraryTitle: | Mechanism design for automated negotiation, and its application to task oriented domains |
Author: | Gilad Zlotkin and Jeffrey S. Rosenschein |
Journal: | Artificial Intelligence |
Volume: | 86 |
Number: | 2 |
Pages: | 195--244 |
Year: | 1996 |
DOI: | 10.1016/0004-3702(95)00104-2 |
Abstract: | As distributed systems of computers play an increasingly important role in society, it will be necessary to consider ways in which these machines can be made to interact effectively. Especially when the interacting machines have been independently designed, it is essential that the interaction environment be conducive to the aims of their designers. These designers might, for example, wish their machines to behave efficiently, and with a minimum of overhead required by the coordination mechanism itself. The rules of interaction should satisfy these needs, and others. Formal tools and analysis can help in the appropriate design of these rules. We here consider how concepts from game theory can provide standards to be used in the design of appropriate negotiation and interaction environments. This design is highly sensitive to the domain in which the interaction is taking place. Different interaction mechanisms are suitable for different domains, if attributes like efficiency and stability are to be maintained. We present a general theory that captures the relationship between certain domains and negotiation mechanisms. The analysis makes it possible to categorize precisely the kinds of domains in which agents find themselves, and to use the category to choose appropriate negotiation mechanisms. The theory presented here both generalizes previous results, and allows agent designers to characterize new domains accurately. The analysis thus serves as a critical step in using the theory of negotiation in real-world applications. We show that in certain task oriented domains, there exist distributed consensus mechanisms with simple and stable strategies that lead to efficient outcomes, even when agents have incomplete information about their environment. We also present additional novel results, in particular that in concave domains using all-or-nothing deals, no lying by an agent can be beneficial, and that in subadditive domains, there often exist beneficial decoy lies that do not require full information regarding the other agent's goals. |
Cited by 54 - Google Scholar
@Article{zlotkin96a,
author = {Gilad Zlotkin and Jeffrey S. Rosenschein},
title = {Mechanism design for automated negotiation, and its
application to task oriented domains},
journal = {Artificial Intelligence},
year = 1996,
volume = 86,
number = 2,
pages = {195--244},
abstract = {As distributed systems of computers play an
increasingly important role in society, it will be
necessary to consider ways in which these machines
can be made to interact effectively. Especially when
the interacting machines have been independently
designed, it is essential that the interaction
environment be conducive to the aims of their
designers. These designers might, for example, wish
their machines to behave efficiently, and with a
minimum of overhead required by the coordination
mechanism itself. The rules of interaction should
satisfy these needs, and others. Formal tools and
analysis can help in the appropriate design of these
rules. We here consider how concepts from game
theory can provide standards to be used in the
design of appropriate negotiation and interaction
environments. This design is highly sensitive to the
domain in which the interaction is taking
place. Different interaction mechanisms are suitable
for different domains, if attributes like efficiency
and stability are to be maintained. We present a
general theory that captures the relationship
between certain domains and negotiation
mechanisms. The analysis makes it possible to
categorize precisely the kinds of domains in which
agents find themselves, and to use the category to
choose appropriate negotiation mechanisms. The
theory presented here both generalizes previous
results, and allows agent designers to characterize
new domains accurately. The analysis thus serves as
a critical step in using the theory of negotiation
in real-world applications. We show that in certain
task oriented domains, there exist distributed
consensus mechanisms with simple and stable
strategies that lead to efficient outcomes, even
when agents have incomplete information about their
environment. We also present additional novel
results, in particular that in concave domains using
all-or-nothing deals, no lying by an agent can be
beneficial, and that in subadditive domains, there
often exist beneficial decoy lies that do not
require full information regarding the other agent's
goals.},
doi = {10.1016/0004-3702(95)00104-2},
url = {http://jmvidal.cse.sc.edu/library/zlotkin06a.pdf},
cluster = {9903339601667577880},
keywords = {multiagent negotiation mechanism-design}
}
Last modified: Wed Mar 9 10:14:06 EST 2011