Vidal's libraryTitle: | Concurrent Modeling of Alternative Worlds with Polyagents |
Author: | H. Van Dyke Parunak and Sven Brueckner |
Book Tittle: | Multi-Agent-Based Simulation VII |
Pages: | 128--141 |
Publisher: | Springer |
Year: | 2007 |
DOI: | 10.1007/978-3-540-76539-4_10 |
Abstract: | Agent-based modeling is a powerful tool for systems modeling. Instantiating each domain entity with an agent captures many aspects of system dynamics and interactions that other modeling techniques do not. However, an entity’s agent can execute only one trajectory per run, and does not sample the alternative trajectories accessible to the entity in the evolution of a realistic system. Averaging over multiple runs does not capture the range of individual interactions involved. We address these problems with a new modeling entity, the polyagent, which represents each entity with a single persistent avatar supported by a swarm of transient ghosts. Each ghost interacts with the ghosts of other avatars through digital pheromone fields, capturing a wide range of alternative trajectories in a single run that can proceed faster than real time. |
Cited by 4 - Google Scholar
@InCollection{parunak07a,
author = {H. Van Dyke Parunak and Sven Brueckner},
title = {Concurrent Modeling of Alternative Worlds with
Polyagents},
booktitle = { Multi-Agent-Based Simulation {VII}},
pages = {128--141},
publisher = {Springer},
year = 2007,
abstract = {Agent-based modeling is a powerful tool for systems
modeling. Instantiating each domain entity with an
agent captures many aspects of system dynamics and
interactions that other modeling techniques do
not. However, an entity’s agent can execute only one
trajectory per run, and does not sample the
alternative trajectories accessible to the entity in
the evolution of a realistic system. Averaging over
multiple runs does not capture the range of
individual interactions involved. We address these
problems with a new modeling entity, the polyagent,
which represents each entity with a single
persistent avatar supported by a swarm of transient
ghosts. Each ghost interacts with the ghosts of
other avatars through digital pheromone fields,
capturing a wide range of alternative trajectories
in a single run that can proceed faster than real
time.},
doi = {10.1007/978-3-540-76539-4_10},
url = {http://jmvidal.cse.sc.edu/library/parunak07a.pdf},
cluster = {18057317138957381634}
}
Last modified: Wed Mar 9 10:16:51 EST 2011