Using Robocup to Teach Multiagent Systems and the Distributed Mindset
Biter History
Spring 2000: First use of Robocup in Introduction to
Multiagent Systems class. Students built almost everything
from scratch. Most of the time was spent on building and
maintaining a world model with absolute coordinates.
Paul Buhler implements the first version of Biter for
his project. This version already includes the world model.
Shaun Wood works on it during the summer 2000,
adding low-level functions for finding players in view cone,
intercepting ball, etc., as well as a graphical debugging
tool.
Fall 2000: First use of Biter in the class is
successful. While the system is in use José
Vidal releases version 2.0 which implements the Generic
Agent Architecture. Later he getts rid of the multiple
threads, which greatly improves performance.
During the summer of 2001 Hrishikesh Goradia added
some more behaviors.
Fall 2001: First use of new version. Results in
conclusion.