Physics
- The soccer field and all objects on it are 2-dimensional. There is no notion of height on any object.
- The players and the ball are treated as circles. All
distances and angles used and reported are to the centers of the
circles. The action model is discrete
- All objects move according to Newtonian physics. They have a
decay. Move and Kick operations are implemented as vector
additions to the current velocity vector.
- If at the end of the simulation cycle, two objects overlap,
then the objects are moved back until they do not
overlap.
- Noise is added to the movement of objects.
José M. Vidal
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