JavaScript in the Browser
/** * AnimateCSS.js: * This file defines a function named animateCSS(), which serves as a framework * for creating CSS-based animations. The arguments to this function are: * * element: The HTML element to be animated. * numFrames: The total number of frames in the animation. * timePerFrame: The number of milliseconds to display each frame. * animation: An object that defines the animation; described below. * whendone: An optional function to call when the animation finishes. * If specified, this function is passed element as its argument. * * The animateCSS() function simply defines an animation framework. It is * the properties of the animation object that specify the animation to be * done. Each property should have the same name as a CSS style property. The * value of each property must be a function that returns values for that * style property. Each function is passed the frame number and the total * amount of elapsed time, and it can use these to compute the style value it * should return for that frame. For example, to animate an image so that it * slides in from the upper left, you might invoke animateCSS as follows: * * animateCSS(image, 25, 50, // Animate image for 25 frames of 50ms each * { // Set top and left attributes for each frame as follows: * top: function(frame,time) { return frame*8 + "px"; }, * left: function(frame,time) { return frame*8 + "px"; } * }); * **/ function animateCSS(element, numFrames, timePerFrame, animation, whendone) { var frame = 0; // Store current frame number var time = 0; // Store total elapsed time // Arrange to call displayNextFrame() every timePerFrame milliseconds. // This will display each of the frames of the animation. var intervalId = setInterval(displayNextFrame, timePerFrame); // The call to animateCSS() returns now, but the previous line ensures that // the following nested function will be invoked once for each frame // of the animation. function displayNextFrame() { if (frame >= numFrames) { // First, see if we're done clearInterval(intervalId); // If so, stop calling ourselves if (whendone) whendone(element); // Invoke whendone function return; // And we're finished } // Now loop through all properties defined in the animation object for(var cssprop in animation) { // For each property, call its animation function, passing the // frame number and the elapsed time. Use the return value of the // function as the new value of the corresponding style property // of the specified element. Use try/catch to ignore any // exceptions caused by bad return values. try { element.style[cssprop] = animation[cssprop](frame, time); } catch(e) {} } frame++; // Increment the frame number time += timePerFrame; // Increment the elapsed time } }animateCSS(document.getElementById('animate'),300,50,{top: function(f,t) {return 30+f*5 + 'px';}})
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