SVG and Canvas
setInterval(function, delay)
and setTimeout(function, delay)
. var sun = new Image(); var moon = new Image(); var earth = new Image(); function init(){ sun.src = 'sun.png'; moon.src = 'moon.png'; earth.src = 'earth.png'; setInterval('draw()',100); } function draw() { var ctx = document.getElementById('canvas').getContext('2d'); ctx.globalCompositeOperation = 'destination-over'; ctx.clearRect(0,0,300,300); // clear canvas ctx.save(); ctx.fillStyle = 'rgba(0,0,0,0.4)'; ctx.strokeStyle = 'rgba(0,153,255,0.4)'; ctx.translate(150,150); // Earth var time = new Date(); ctx.rotate( ((2*Math.PI)/60)*time.getSeconds() + ((2*Math.PI)/60000)*time.getMilliseconds() ); ctx.translate(105,0); ctx.fillRect(0,-12,50,24); // Shadow ctx.drawImage(earth,-12,-12); // Moon ctx.save(); ctx.rotate( ((2*Math.PI)/6)*time.getSeconds() + ((2*Math.PI)/6000)*time.getMilliseconds() ); ctx.translate(0,28.5); ctx.drawImage(moon,-3.5,-3.5); ctx.restore(); ctx.restore(); ctx.beginPath(); ctx.arc(150,150,105,0,Math.PI*2,false); // Earth orbit ctx.stroke(); ctx.drawImage(sun,0,0); }init();draw();
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