History
- Spring 2000: First use of Robocup in Introduction to
Multiagent Systems class. Students built almost everything
from scratch. Most of the time was spent on building and
maintaining a world model with absolute coordinates.
Paul Buhler implements the first version of Biter for
his project. This version already includes the world model.
- Shaun Wood works on it during the summer, adding low-level
functions for finding players in view cone, intercepting ball,
etc., as well as a graphical debugging tool.
- Fall 2000: First use of Biter in the class is
successful. While the system is in use José
Vidal releases version 2.0 which implements the Generic
Agent Architecture.
- During the winter break José gets rid of the multiple
threads and is able to dribble the ball around the player (tight
integration with with sserver's action loop).
- During the summers of 2001 and 2003 Hrishikesh
Goradia added some more behaviors. This became the other
version available for download.
- Our design was heavily influenced by The
CMUnited-98 Champion Simulator Team.
- Fall 2001: Hrishikesh Goradia has developed SoccerBeans
which lets you implemented new players by dragging and dropping
beans.
José M. Vidal
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