Vidal's libraryTitle: | Sequential Information Elicitation in Multi-Agent Systems |
Author: | Rann Smorodinsky and Moshe Tennenholtz |
Book Tittle: | Proceedings of the 20th Conference on Uncertainty in Artificial intelligence |
Pages: | 528--535 |
Year: | 2004 |
Abstract: | We introduce the study of sequential information elicitation in strategic multi-agent systems. In an information elicitation setup a center attempts to compute the value of a function based on private information (a-ka secrets) accessible to a set of agents. We consider the classical multi-party computation setup where each agent is interested in knowing the result of the function. However, in our setting each agent is strategic, and since acquiring information is costly, an agent may be tempted not spending the efforts of obtaining the information, free-riding on other agents' computations. A mechanism which elicits agents' secrets and performs the desired computation defines a game. A mechanism is `appropriate' if there exists an equilibrium in which it is able to elicit (sufficiently many) agents' secrets and perform the computation, for all possible secret vectors. We characterize a general efficient procedure for determining an appropriate mechanism, if such mechanism exists. Moreover, we also address the existence problem, providing a polynomial algorithm for verifying the existence of an appropriate mechanism. |
Cited by 6 - Google Scholar
@InProceedings{smorodinsky04a,
author = {Rann Smorodinsky and Moshe Tennenholtz},
title = {Sequential Information Elicitation in Multi-Agent
Systems},
booktitle = {Proceedings of the 20th Conference on Uncertainty in
Artificial intelligence},
pages = {528--535},
year = 2004,
abstract = {We introduce the study of sequential information
elicitation in strategic multi-agent systems. In an
information elicitation setup a center attempts to
compute the value of a function based on private
information (a-ka secrets) accessible to a set of
agents. We consider the classical multi-party
computation setup where each agent is interested in
knowing the result of the function. However, in our
setting each agent is strategic, and since acquiring
information is costly, an agent may be tempted not
spending the efforts of obtaining the information,
free-riding on other agents' computations. A
mechanism which elicits agents' secrets and performs
the desired computation defines a game. A mechanism
is `appropriate' if there exists an equilibrium in
which it is able to elicit (sufficiently many)
agents' secrets and perform the computation, for all
possible secret vectors. We characterize a general
efficient procedure for determining an appropriate
mechanism, if such mechanism exists. Moreover, we
also address the existence problem, providing a
polynomial algorithm for verifying the existence of
an appropriate mechanism.},
url = {http://jmvidal.cse.sc.edu/library/smorodinsky04a.pdf},
cluster = {12348203169770486078}
}
Last modified: Wed Mar 9 10:16:17 EST 2011