Vidal's libraryTitle: | ALMA - A Layered Model of Affect |
Author: | Parick Gebhard |
Book Tittle: | Proceedings of the Fourth International Joint Conference on Autonomous Agents and MultiAgent Systems |
Pages: | 29--36 |
Year: | 2005 |
Crossref: | aamas05 |
Abstract: | In this paper we introduce ALMA A Layered Model of Affect. It integrates three major affective characteristics: emotions, moods and personality that cover short, medium, and long term affect. The use of this model consists of two phases: In the preparation phase appraisal rules and personality profiles for characters must be specified with the help of Affect our XML based affect modeling language. In the runtime phase, the specified appraisal rules are used to compute real-time emotions and moods as results of a subjective appraisal of relevant input. The computed affective characteristics are represented in AffectML and can be processed by sub-sequent modules that control the cognitive processes and physical behavior of embodied conversational characters. ALMA is part of the VirtualHuman project which develops interactive virtual characters that serve as dialog partners with human-like conversational skills. ALMA provides our virtual humans with a personality profile and with real-time emotions and moods. These are used by the multimodal behavior generation module to enrich the lifelike and believable qualities. |
Cited by 19 - Google Scholar
@InProceedings{gebhard05a,
author = {Parick Gebhard},
title = {{ALMA} - A Layered Model of Affect},
booktitle = {Proceedings of the Fourth International Joint
Conference on Autonomous Agents and MultiAgent
Systems},
crossref = {aamas05},
pages = {29--36},
year = 2005,
abstract = {In this paper we introduce ALMA A Layered
Model of Affect. It integrates three major affective
characteristics: emotions, moods and personality
that cover short, medium, and long term affect. The
use of this model consists of two phases: In the
preparation phase appraisal rules and personality
profiles for characters must be specified with the
help of Affect our XML based affect
modeling language. In the runtime phase, the
specified appraisal rules are used to compute
real-time emotions and moods as results of a
subjective appraisal of relevant input. The computed
affective characteristics are represented in
AffectML and can be processed by sub-sequent modules
that control the cognitive processes and physical
behavior of embodied conversational characters. ALMA
is part of the VirtualHuman project which develops
interactive virtual characters that serve as dialog
partners with human-like conversational skills. ALMA
provides our virtual humans with a personality
profile and with real-time emotions and moods. These
are used by the multimodal behavior generation
module to enrich the lifelike and believable
qualities.},
keywords = {emotions},
googleid = {UyWthFGBWfwJ:scholar.google.com/},
url = {http://jmvidal.cse.sc.edu/library/gebhard05a.pdf},
cluster = {18183707157603362131}
}
Last modified: Wed Mar 9 10:16:28 EST 2011