Vidal's library
Title: ALMA - A Layered Model of Affect
Author: Parick Gebhard
Book Tittle: Proceedings of the Fourth International Joint Conference on Autonomous Agents and MultiAgent Systems
Pages: 29--36
Year: 2005
Crossref: aamas05
Abstract: In this paper we introduce ALMA A Layered Model of Affect. It integrates three major affective characteristics: emotions, moods and personality that cover short, medium, and long term affect. The use of this model consists of two phases: In the preparation phase appraisal rules and personality profiles for characters must be specified with the help of Affect our XML based affect modeling language. In the runtime phase, the specified appraisal rules are used to compute real-time emotions and moods as results of a subjective appraisal of relevant input. The computed affective characteristics are represented in AffectML and can be processed by sub-sequent modules that control the cognitive processes and physical behavior of embodied conversational characters. ALMA is part of the VirtualHuman project which develops interactive virtual characters that serve as dialog partners with human-like conversational skills. ALMA provides our virtual humans with a personality profile and with real-time emotions and moods. These are used by the multimodal behavior generation module to enrich the lifelike and believable qualities.

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@InProceedings{gebhard05a,
  author =	 {Parick Gebhard},
  title =	 {{ALMA} - A Layered Model of Affect},
  booktitle =	 {Proceedings of the Fourth International Joint
                  Conference on Autonomous Agents and MultiAgent
                  Systems},
  crossref =	 {aamas05},
  pages =	 {29--36},
  year =	 2005,
  abstract =	 {In this paper we introduce ALMA A Layered
                  Model of Affect. It integrates three major affective
                  characteristics: emotions, moods and personality
                  that cover short, medium, and long term affect. The
                  use of this model consists of two phases: In the
                  preparation phase appraisal rules and personality
                  profiles for characters must be specified with the
                  help of Affect our XML based affect
                  modeling language. In the runtime phase, the
                  specified appraisal rules are used to compute
                  real-time emotions and moods as results of a
                  subjective appraisal of relevant input. The computed
                  affective characteristics are represented in
                  AffectML and can be processed by sub-sequent modules
                  that control the cognitive processes and physical
                  behavior of embodied conversational characters. ALMA
                  is part of the VirtualHuman project which develops
                  interactive virtual characters that serve as dialog
                  partners with human-like conversational skills. ALMA
                  provides our virtual humans with a personality
                  profile and with real-time emotions and moods. These
                  are used by the multimodal behavior generation
                  module to enrich the lifelike and believable
                  qualities.},
  keywords =     {emotions},
  googleid = 	 {UyWthFGBWfwJ:scholar.google.com/},
  url = 	 {http://jmvidal.cse.sc.edu/library/gebhard05a.pdf},
  cluster = 	 {18183707157603362131}
}
Last modified: Wed Mar 9 10:16:28 EST 2011