Operation void
dribbleBallToPoint (double moveDistance, Point2D.Double finalPoint, double desiredDistanceToBall, double desiredAngleToBall), in Class RobocupBehavior
Documentation
Dribble the ball to a specific point. One side-effect of this algorithms is that
if the player is too far from the ball to kick it, the player will dash towards the ball.
@param moveDistance how far should the player move on each move. This is a distance, not a power
@param finalPoint the desired location of the ball.
@param desiredDistanceToBall The angle we want for the arc formed by the ball's location, the player's location,
and the location the player wants to be in.
@param desiredAngleToBall The angle we want for the arc formed by the ball's location, the player's location,
and the location the player wants to be in.
Protocol | | Qualification | |
Exceptions | | Size | |
Time | | Concurrency | Sequential |
Export Control | ProtectedAccess | | |
Preconditions
Postconditions
Semantics
Property Settings
Java
Abstract | False | Static | False |
Final | False | Native | False |
Synchronized | False | | |
Data Modeler
dmItem | False | DMName | |
IsConstraint | False | ConstraintType | |
IsIndex | False | IsTrigger | False |
IsCluster | False | TableSpace | |
FillFactor | 0 | KeyList | |
CheckPredicate | | IsUnique | False |
DeferalMode | | InitialCheckTime | |
TriggerType | | TriggerReferencePart | |
IsInsertEvent | False | IsUpdateEvent | False |
IsDeleteEvent | False | | |