Operation void dribbleBallToPoint (double moveDistance, Point2D.Double finalPoint, double desiredDistanceToBall, double desiredAngleToBall), in Class RobocupBehavior

Documentation
Dribble the ball to a specific point. One side-effect of this algorithms is that
if the player is too far from the ball to kick it, the player will dash towards the ball.
@param moveDistance how far should the player move on each move. This is a distance, not a power
@param finalPoint the desired location of the ball.
@param desiredDistanceToBall The angle we want for the arc formed by the ball's location, the player's location,
and the location the player wants to be in.
@param desiredAngleToBall The angle we want for the arc formed by the ball's location, the player's location,
and the location the player wants to be in.


Protocol Qualification 
Exceptions Size 
Time ConcurrencySequential
Export ControlProtectedAccess  


Preconditions


Postconditions


Semantics



Property Settings

Java
AbstractFalseStaticFalse
FinalFalseNativeFalse
SynchronizedFalse  


Data Modeler
dmItemFalseDMName 
IsConstraintFalseConstraintType 
IsIndexFalseIsTriggerFalse
IsClusterFalseTableSpace 
FillFactor0KeyList 
CheckPredicate IsUniqueFalse
DeferalMode InitialCheckTime 
TriggerType TriggerReferencePart 
IsInsertEventFalseIsUpdateEventFalse
IsDeleteEventFalse