Operation void
resetDistDir (AbsoluteMathVector playerPosition), in Class DynamicObjectInfo
Documentation
maintain the invariance that distance and direction must always be the
relative distance and direction from the player to this object.
However, it is up to the user to do this since sometimes we want to update
one (from observation) and not the other.
Protocol | | Qualification | |
Exceptions | | Size | |
Time | | Concurrency | Sequential |
Export Control | PublicAccess | | |
Preconditions
Postconditions
Semantics
Property Settings
Java
Abstract | False | Static | False |
Final | False | Native | False |
Synchronized | False | | |
Data Modeler
dmItem | False | DMName | |
IsConstraint | False | ConstraintType | |
IsIndex | False | IsTrigger | False |
IsCluster | False | TableSpace | |
FillFactor | 0 | KeyList | |
CheckPredicate | | IsUnique | False |
DeferalMode | | InitialCheckTime | |
TriggerType | | TriggerReferencePart | |
IsInsertEvent | False | IsUpdateEvent | False |
IsDeleteEvent | False | | |